3D Generalist
I started as a game artists here at Improvement Interactive. Than after 6 months of working I got promoted as a Lead game artist and after 4 months I got another promotion as a Art- manager. I am responsible for creating and managing the different art-styles for Level (map) and Avatars (characters). I am also managing few developers under me. I am a trained artist in Autodesk Maya, Z-brush, Substance Painter and Unity. I have created more than 25 Levels in Unity engine so far for my organization. Creating unique concept design for levels, lighting setup, prop placement, modelling , texturing is my forte.